Showing posts with label Metaio. Show all posts
Showing posts with label Metaio. Show all posts

Monday, October 14, 2013

Not Sci-Fi anymore...why Augmented Reality is more real than you think


MUNICH- Guest post from David Marimon, Catchoom CEO

There are two things I want you remember after you read this blog:
·       AR is here and it has practical, everyday uses with sound technology
·       The market is accepting using it faster than you think
I want to show you why these things are true through an example, Audi.
Not long ago, we were hearing many skeptical voices talking about Augmented Reality (AR). Let me share a couple of anecdotes.
I remember in particular an attendee telling a panel formed by Layar, Metaio, Qualcomm executives and myself how nerdy we would look like with AR glasses. This was at Mobile World Congress in 2011.
Last month, I was speaking with the Head of Future Technologies at Pearson, a global publishing firm. She told me that AR is ready for the market and not something for the future, but they just need to figure out the best business model for everyone to make real money.
I could not agree more.
So what is she and others referring to when they say AR is ready? Let’s take a couple of recent examples.
The Audi eKurzinfo app (demoed by Metaio for the first time at insideAR 2012) lets drivers have intuitive access to pages of the driver’s manual simply by pointing at the space in the car they’re interested in.
Is this new? Not exactly, one of the first implementations of AR was actually in car maintenance with mechanics – using big goggles connected to a laptop to make access to information so they could perform maintenance on the luxury cars. Does that surprise you to know that some of AR’s first uses weren’t even for games, to view an ad or other entertainment based things we have come to associate it with – it was utilitarian, functional and gave people access to information to do their jobs.
The changes are more subtle and at the same time more bold. Mobile has made a huge difference, but uses have too. Audi has been bold enough to deliver this application not only to their certified garages for skilled maintenance teams, but now into the hands of their prized end-users. And, this is the real change  - AR is not for techies anymore but for any user armed with a smart phone which is about 1 billion peoplearound the world today.
And, what about wearables?
Museums in Barcelona like the MACBA or MNAC have been using AR recently in their expos to showcase art or special exhibitions. Users equipped with an iPad and the Layar app can access alternative views or get detailed explanations about art pieces in the collection. Visitors of these museums aren’t necessarily art experts, so a little help from AR, makes the whole experience much more interactive and memorable.
In the last AR Meetup in Barcelona on October 3, I had the opportunity to talk to the different agencies who prepared those AR experiences. When asked what people thought about holding their arms with an iPad, the response was the same for all of them: we need glasses. Wow!
Just looking at the amount of wearables at AWE last June, this comes as no surprise, companies in this area have been around for a while but Google Glass has opened the door for a discussion around end consumers using them for AR, and not being a nerdy thing, which today is quite cool.


Sunday, June 20, 2010

Metaio, Augmented Reality and E-commerce - Retail Use Cases




























San Francisco/Atlanta -The following is the press release from Metaio relating to their e-commerce Augmented Reality product that helps consumers see products in their own space (akin to the IKEA AR application in a previous blog post). It represents one more step towards AR becoming a mainstream technology.

The Internet changed how people shop. Now, YOUReality LLC and metaio Inc. are changing how people will shop online. With the introduction of its Online Retail Visualization 3D tool, YOUReality is making it possible for consumers to see products in their own space before they purchase them by integrating Augmented Reality into a suite of commerce applications. The new services allow shoppers to make more confident buying decisions, deliver retailers a higher sales conversion rate, and significantly lower product return costs.

Online shopping is attractive to an increasing number of consumers for its convenience, speed, product selection and other benefits. To make the shopping experience even more engaging and informative, many retailers are enhancing their websites with multimedia features such as video clips, virtual visualization or slide shows so that shoppers can better understand product features. With YOUReality, customers can even "bring it home" and try before they buy, allowing consumers to visualize context sensitive products with life-like 3D models in a photo of their own home environment. The resulting image provides a realistic view of what the object will look like in that space with the ability to move the item around (maintaining correct dimension and perspective) and change colors, styles, sizes and textures of the 3D object while viewing it in the photo.

By pioneering the concept of Retail Visualization using the metaio platform, YOUReality has harnessed the power of 3D for a practical purpose. "YOUReality gives a cool technology relevance in the world of commerce by driving retail sales through increased conversion rate," says YOUReality Founder, Michelle Fallon. "Retail Visualization takes the guesswork out of the visual aspects of shopping, such as selecting fabric choices, textures and colors, making the buying decision faster and easier because consumers can literally see furniture, electronics, appliances, even accessories, in their own space at the point of sale. Retail Visualization for e-commerce allows the user to visualize products in a web store and then add the selected items directly to the shopping cart to complete the transaction online," she says.